Immersive, Interactive, and Emergent Media

S.T.A.L.K.E.R, 2002-2003

A massively distributed game set in the Chernobyl exclusion zone. "The Zone is reluctant to open up its mysteries. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there."...

Kirk Woolford

Viking Shoppers, 1999-2001

Dropping sequences of dance, film, digital art and sound into the same performance environment, they explore the body as digital image. Both the design and choreography are inspired by the physical and cultural landscapes of Iceland...

Kirk Woolford

Figments, 1999

Figments engineered a convergence between live movement and digital imagery. Over the course of six weeks in 1999, live performances contributed to the evolution of the digital imagery....

Kirk Woolford

Contours, 1999

contours was a fluid environment, enveloping performers, computers, imagery and audience within a shared ecosystem....

Kirk Woolford

Real Gestures, Virtual Environments

Two projects by Mesh, Contours and Figments, have been commissioned to première in the UK during 1999 and then to tour. The movement vocabulary, theoretical vocabulary and software have been created together by Kozel and Woolford over the past year....

Kirk Woolford

The Net3, 1996-97

The third series of the first programme on British television to focus on the Internet, and have its own website. Series 3 included live broadcasts from within a virtual environment (using VRML), called "The Mirror"...

Kirk Woolford